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Troubles with people connecting

Troubles with people connecting

Having problems with people connecting:confused:
using System;
using System.Net;
using System.Net.Sockets;
using Server;
using Server.Network;

namespace Server.Misc
{
public class ServerList
{
/* Address:
*
* The default setting, a value of 'null', will attempt to detect your IP address automatically:
* private const string Address = null;
*
* This detection, however, does not work for servers behind routers. If you're running behind a router, put in your IP:
* private const string Address = "12.34.56.78";
*
* If you need to resolve a DNS host name, you can do that too:
* private const string Address = "shard.host.com";
*/

public static readonly string Address = "192.168.1.101";

public const string ServerName = "Apocalypse-Uo";

public static void Initialize()
{
Listener.Port = 2593;

EventSink.ServerList += new ServerListEventHandler( EventSink_ServerList );
}

public static void EventSink_ServerList( ServerListEventArgs e )
{
try
{
IPAddress ipAddr;

if ( Resolve( Address != null && !IsLocalMachine( e.State ) ? Address : Dns.GetHostName(), out ipAddr ) )
e.AddServer( ServerName, new IPEndPoint( ipAddr, Listener.Port ) );
else
e.Rejected = true;
}
catch
{
e.Rejected = true;
}
}

public static bool Resolve( string addr, out IPAddress outValue )
{

if ( IPAddress.TryParse( addr, out outValue ) )
return true;

try
{
IPHostEntry iphe = Dns.GetHostEntry( addr );

if ( iphe.AddressList.Length > 0 )
{
outValue = iphe.AddressList[iphe.AddressList.Length - 1];
return true;
}
}
catch
{
}

outValue = IPAddress.None;
return false;
}

private static bool IsLocalMachine( NetState state )
{
Socket sock = state.Socket;

IPAddress theirAddress = ((IPEndPoint)sock.RemoteEndPoint).Address;

if ( IPAddress.IsLoopback( theirAddress ) )
return true;

bool contains = false;

IPHostEntry iphe = Dns.GetHostEntry( Dns.GetHostName() );

for ( int i = 0; !contains && i < iphe.AddressList.Length; ++i )
contains = theirAddress.Equals( iphe.AddressList );

return contains;
}
}
}
 

floppydisc

Sorceror
public static readonly string Address = "192.168.1.101";
Are you sure you want a local IP in there? If you server is to be accessed from outside, you should of course put your external IP in there.
 
I put my external ip in now when i enter my user name and pass word it says sorry could'nt connect to uo please try again in a few moments
 
I put my external ip in and then loaded up uog and when i try in log in it says "could not connect to uo please try again in a few minutes"
 
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