Unattended macroing/Strong AI Project
The ingame macro editor sucks big time. Razor offers very nice options, but it's an external program. I'd prefer to have all Razor functions built into the game, using Gumps.
RunUO's AI is rather weak. On my server, I'd love to see many NPCs wandering around and living their lives (hunting, wood chopping, mining, selling/buying infront of the bank and in shops, getting hungry and going to the tavern, etc.)
If RunUO offered it's own advanced macro system, the community could collect all the users's macros and use the best of them in AIs. That might require some shards, that allow "unattended PKing" (or at least ressource gathering, etc), and would bring a nice looking in game macro system.
I could try to create a macro system, but I am sure, the script language, I'd be able to create, would be too slow for large shards. I've had an idea, how this problem could be solved: Perhaps we should use something existing and fast, like JavaScript. We even could go as far, as take parts of UOX and incorporate them into RunUO's new macro system.
What are your thoughts about the idea? Would you put time in such a project?
EDIT: This is not a feature request and I am not asking for someone else to do it; I want to discuss the idea in general.
The ingame macro editor sucks big time. Razor offers very nice options, but it's an external program. I'd prefer to have all Razor functions built into the game, using Gumps.
RunUO's AI is rather weak. On my server, I'd love to see many NPCs wandering around and living their lives (hunting, wood chopping, mining, selling/buying infront of the bank and in shops, getting hungry and going to the tavern, etc.)
If RunUO offered it's own advanced macro system, the community could collect all the users's macros and use the best of them in AIs. That might require some shards, that allow "unattended PKing" (or at least ressource gathering, etc), and would bring a nice looking in game macro system.
I could try to create a macro system, but I am sure, the script language, I'd be able to create, would be too slow for large shards. I've had an idea, how this problem could be solved: Perhaps we should use something existing and fast, like JavaScript. We even could go as far, as take parts of UOX and incorporate them into RunUO's new macro system.
What are your thoughts about the idea? Would you put time in such a project?
EDIT: This is not a feature request and I am not asking for someone else to do it; I want to discuss the idea in general.