uoam like program
Anyone familiar as to what the steps required to write a program similar to uoam?
What I want to do is make a custom spawner system that has a GUI that can read the map data files and let me actually pick out where to spawn stuff in a graphical interface. It would then generate a special file that a lightweight spawn system would read at given intervals.
As far as reading and interpretting the map/mull files, anyone have good resources? I know nothing on graphics coding but I'll do my own research on that part. Basically I need to be able to read the tile data then generate the graphics based on that.
Anyone familiar as to what the steps required to write a program similar to uoam?
What I want to do is make a custom spawner system that has a GUI that can read the map data files and let me actually pick out where to spawn stuff in a graphical interface. It would then generate a special file that a lightweight spawn system would read at given intervals.
As far as reading and interpretting the map/mull files, anyone have good resources? I know nothing on graphics coding but I'll do my own research on that part. Basically I need to be able to read the tile data then generate the graphics based on that.