Hello,
is there anybody out there who used UOTC to create a custom map?
I am about to translate my map from bmp (24bit) to map0.mul. The size I already checked, this is fine. I also get a map, but with several errors in the height... I used the mapz stuff, and also the aco table for the height that comes with the program. But what I wondered is if there is any definition in the .txt files for getting the correct height?
Now I am getting something weired^^ everything looks like plowed with the tractor... The rest is fine, he textures are mostly correct...
If you have an idea please come up with it, I am happy about every answer^^
Greetings,
Valorian
is there anybody out there who used UOTC to create a custom map?
I am about to translate my map from bmp (24bit) to map0.mul. The size I already checked, this is fine. I also get a map, but with several errors in the height... I used the mapz stuff, and also the aco table for the height that comes with the program. But what I wondered is if there is any definition in the .txt files for getting the correct height?
Now I am getting something weired^^ everything looks like plowed with the tractor... The rest is fine, he textures are mostly correct...
If you have an idea please come up with it, I am happy about every answer^^
Greetings,
Valorian