Using ingame macros
Hi.
I have a several years experience in coding with Visual Basic, but I do not know too much about the way the client works :? (which knowledge I assume is pretty much needed in using Ultima SDK). Also I'm not too similiar with using references in my apps...
Anyway I was just wondering if it is possible to use the sdk in my UoMagic-kind project so that when you click Spellicon it would cast it using ingame macros "CastSpell Spellname" like the "Event Macro 15 ##" in EasyUO scripts.
If it is possible I would be very pleased for an example (I aint skilled in C but it is not hard to translate to Visual Basic )
PS. Sorry for my written english
Hi.
I have a several years experience in coding with Visual Basic, but I do not know too much about the way the client works :? (which knowledge I assume is pretty much needed in using Ultima SDK). Also I'm not too similiar with using references in my apps...
Anyway I was just wondering if it is possible to use the sdk in my UoMagic-kind project so that when you click Spellicon it would cast it using ingame macros "CastSpell Spellname" like the "Event Macro 15 ##" in EasyUO scripts.
If it is possible I would be very pleased for an example (I aint skilled in C but it is not hard to translate to Visual Basic )
PS. Sorry for my written english