UO is a PvP game for me. Maybe its not for you but it is for me and a whole bunch of other people.
Unfortunatly, this is true. This is also what caused the facet split. People were complaining that people were taking UO as a shooter game and OSI reacted by making a safe-facet for people who did not want to participate.
PvPers blame OSI for the facet split, but it was their own fault.
Maybe our view of role playing to us means killing other people. Or do we all have to be role players who stay in tram and tame drags/ww's and never get to actually fight.
Role playing is playing a role. It's being another person. Your view of roleplaying is warped. I roleplayed and killed people at the same time. I didn't go around killing people like a mass murderer. I'd go up to them, ask them to give up their valuables and they can walk free, or they die. Hardly anyone ever tried to give me anything, so I'd murder them, take some stuff from their coprse (not all of it) and find someone else to rob.
When you PvP, as you say, its fun. As is roleplaying. When you do both at the same time, you are playing UO as how it should.
I dont find fighting monsters very challenging.
Try fighting the Harrower, he is a bitch to kill.
I would rather fight something with actual intelligence and takes skill and practice to kill.
I don't find pressing a bunch of macros on your keyboard very skillful. If you do, I guess thats your definition of it.
If UO was strictly role playing why would they put a fel?
Answered above.
Why would they allow you to attack people? Why could u go red?
Because that's how the game works. Just because UO allows you to kill people, doesn't mean that killing everyone is the basis of the game.
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I do not mean this as a flame, so sorry if you take offence to it. I just enjoy debating