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[2.x] [WIP] Procedural Dungeon Generation

Arrrr

Wanderer
This script allows you to create an intercocnected series of rooms to be used as a dungeon. Right now it is in a early stage, but i have plans for:
- Display rooms as they are visited.
- Add special rooms.
- Automatically create teleports to the entrance/exit.
- Spawns.
- traps, treasures, etc.

To create a Dungeon, find a big empty space on the dungeon area and type [gendungeon 50.

To destroy a created dungeon, go inside the dungeon and type [destroydungeon. Right now there is no serialization, so if you want to destroy the dungeon using this command, make sure you don't restart before deleting it.



 

Attachments

  • GenDungeon.cs
    27.6 KB · Views: 18

Dian

Sorceror
Indeed! Great idea Arrr, will be really interested to see how far you take this system :)

Thanks for sharing!


Ooops, misspelled your name.. sorry Arrrr!
 
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