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Wrong color-tile associations while making maps

stnewton

Sorceror
Wrong color-tile associations while making maps

Hello all,

I've been trying to make a custom map for several days now. Every time I try to convert the map from the image to the MUL file, it comes with the correct altitude, but not the right tile. I seem to get furrows in place of mountains, no water at all, strange things like that. I have triple-checked my RGB values, and have tried Dragon Mod 11, UO Landscaper, Map Generator 2, and I think something else that I don't remember. Altitude always comes out right, except when using Dragon. I have used fresh static files with it every time.

Does anyone have any idea what I screwed up?
 
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