Have you ever wanted to created custom maps for your shard only to find that you could only create a custom map0 file? I also wanted to create custom map2 and map3 files with custom statics, but I found that Dragon was not able to do this function yet. The new version of Dragon is supposed to allow this, but it is too buggy to work. So I set out to find a way to create custom map2 and map3 files. Map Extract is the result of that need. Here is how it works:
First, create your custom map of the appropriate size bmp file ( 2304x1600 for Ilshenar and 2560x2048 for Malas ). Once your map is complete, resize the bitmap to 6144x4096 making sure that your map is in the upper left corner of the resized map. Fill the remaining empty portion of the bitmap with a valid color like water or blackspace. Now use Dragon to create the map and statics files for your new map. Dragon will create the files for use with map0. Now run Map Extract. In the source fields, select the map, staidx and statics files that were created by Dragon. In the target fields, specify new map, staidx and statics files for the extracted information. It is very important to select different names for the target files so as not to overwrite your source files while extracting. Select the map size to extract ( labeled as either Ilshenar or Malas ) and click the Extract Button to begin the process. Once the process has completed, you will have new map and statics files for either map2 or map3 that you can now use for your shard.
Download Map Extract at
http://www.uodnd.com/files/MapExtract.zip