then I could do:
[code:1]
using System;
using System.IO;
using System.Collections;
using Server;
using Server.Misc;
using Server.Items;
using Server.Gumps;
using Server.Multis;
using Server.Engines.Help;
using Server.Network;
using Server.Mobiles;
public class customPlayerMobile : PlayerMobile
{
public customPlayerMobile()
{
}
public customPlayerMobile( Serial s ) : base( s )
{
}
public double ArmorRating
{
get { return 99; }
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
int version = writer.ReadInt();
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[/code:1]
???
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