I looked through the scripts, found LootPack.cs and noticed theres different levels of the luck like rich, ultra rich and so on. is there a way to make luck work better ( give better stuff then what it does now) by editing something different then all the levels (Rich, FilthyRich, UltraRich etc..)
Found these lines
Code:
public void Generate( Mobile from, Container cont, bool spawning, int luckChance )
{
if ( cont == null )
return;
bool checkLuck = Core.AOS;
for ( int i = 0; i < m_Entries.Length; ++i )
{
LootPackEntry entry = m_Entries[i];
bool shouldAdd = ( entry.Chance > Utility.Random( 10000 ) );
if ( !shouldAdd && checkLuck )
{
checkLuck = false;
shouldAdd = LootPack.CheckLuck( luckChance );
}
if ( !shouldAdd )
continue;
Item item = entry.Construct( from, luckChance, spawning );
if ( item != null )
{
if ( !item.Stackable || !cont.TryDropItem( from, item, false ) )
cont.DropItem( item );
}
}
}
In this line im not sure what its doing
Code:
bool shouldAdd = ( entry.Chance > Utility.Random( 10000 ) );
If I change the 10000 to 5000 what is that going to do? or if I made it greater then 10000 whats that going to do?