understanding the AOS crafting system
I run my shard for 4 weeks now so I have the first good blacksmiths.
When watching his work and seeing that valorite armor was really weak,
I started to inform myself how the crafting system works. I saw the
ArmorRating calculation in BaseArmor.cs but found out, that this is for
pre-AOS only. So I took a look at OreInfo.cs and found out why the armor
values are that bad. But as this is the exact OSI behavior (but I never played
on OSI), there must be good reason for this.
A smith (not even GM!) can produce an exceptional dull copper ringmail/platemail
which already gives the maximum of 70 armorrating ... so why should anyone want another material than this? The physical resistance is the only really neccessary value in UO as most monsters are melee fighters.
Can anyone out there explain why this was done by OSI? (Or better: tell me that I misunderstood the whole system and it is just more complex to produce really good armor out of the different materials)
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