Yes,
In your spell.cs folder look for this:
int fcr = AosAttributes.GetValue( m_Caster, AosAttribute.CastRecovery );
just below this you will need something like this
if ( fcr > 6 ) //checks the cap
fcr = 6; // makes the cap if above is Applicable
Then a little bit down from there you will see one for Fc change the same
Im sure you can modify this to make is like everyone has the same
Im not 100% sure but somethign like this I would try and go from there
if (fcr < 1 )
fcr = "whatever";
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