Thread: Hatofmagİ
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Old 05-18-2004, 11:15 AM   #5 (permalink)
Uo Man
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Join Date: Apr 2004
Posts: 426
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Code:
using System; 
using Server.Items; 

namespace Server.Items 
{ 
   public class HatOfTheMagi : BaseArmor 
   { 
                public override int PhysicalResistance{ get{ return 0; } } 
                public override int FireResistance{ get{ return 5; } } 
                public override int ColdResistance{ get{ return 9; } } 
                public override int PoisonResistance{ get{ return 20; } } 
                public override int EnergyResistance{ get{ return 20; } } 

		public override int InitMinHits{ get{ return 255; } }
		public override int InitMaxHits{ get{ return 255; } }

      public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } } 
      public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
               public override int ArtifactRarity{ get{ return 11; } } 

      [Constructable] 
      public HatOfTheMagi() : base( 0x1718 ) 
      { 
         Weight = 1.0; 
                        Name = "Hat Of The Magi"; 
                        Hue = 1153; 
                        StrRequirement = 10; 
                        Attributes.BonusInt = 8; 
                        Attributes.RegenMana = 4; 
                        Attributes.SpellDamage = 10; 

      } 

      public HatOfTheMagi( Serial serial ) : base( serial ) 
      { 
      } 
        
      public override void Serialize( GenericWriter writer ) 
      { 
         base.Serialize( writer ); 
         writer.Write( (int) 0 ); 
      } 
        
      public override void Deserialize(GenericReader reader) 
      { 
         base.Deserialize( reader ); 
         int version = reader.ReadInt(); 
      } 
   } 
}
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