Man, some people are never happy.. download RunUO, play with it for a bit, find somthing that you dont think works right, or good enough, and try to get the Devs to change, add, or modify just to suit your needs..
Windows has a File search that works quite well to find files.. I mean, If you have 2 Katana scripts, One you just added, and the Default RunUO script, (for example) sure, you wont get the defined paths of both scripts on the Compiler when you get the error.. But i mean, How long does it take to locate them ?? Is it really such an inconvinience for you that you must try to request a Core/Compiler modification to the Devs just to save you that extrta minute, maybe 2 if you dot know windows well enough to make the search correctly the first time?
I have a complete custom map, and have been building everything in RunUO 100% for the last month or better.. This includes, Building town buildings, (and whatever else) Exporting them, Freezing them to statics/staidx files.
No, I dont use the WSCExport command that comes with RunUO, as it does an entire World export... But if you did a search, you will find that we have released a very good Import/Export script that allows defined area exporting, and importing to/from a *.wsc file.
As for multiple levels of scripting... Why? I would only see that as good for one thing.. It would allow you to write in a language you already know, and not have to learn a little bit of C#. and if you know C, C+, and even C++.. you would have no trouble learning the extras of C#
If, another level of language was made readable, by the time you finished the massive amounts of scripting lines that any other language would require to preform a basic function, and then a few more for the compatibility for C# to understand, I would bet you could have already learned enough C# to make your function in a few simple lines via C#
just my thoughts.. then again.. what do I know
