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Old 01-25-2003, 07:24 PM   #5 (permalink)
Shurugwi
 
Join Date: Jan 2003
Posts: 80
Default Re: Errr Nope!

Quote:
Originally Posted by thema
I really do wish people would take the time toi see what I say rather then say what they see.
I guess something similar can be said for people that don't attempt a search before starting a new thread.

http://www.runuo.com/discussion/viewtopic.php?t=2827
Quote:
Originally Posted by krrios
RunUO's networking has been designed with scalability in mind. RunUO uses Overlapped IO or IO Completion Ports (depending on the OS), which are both very efficient. For me, crash bugs are of the highest priority.

RunUO is multi-threaded. First, timers are threaded. Second, there is a threaded worldsave option. Third, the IO methods above use a thread pool internally.

We don't have any plans for load balancing like OSI.
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