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Old 01-28-2003, 07:38 AM   #15 (permalink)
chad
 
Join Date: Oct 2002
Posts: 159
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Thema are you meaning that for instance 3 separate servers all share the same map/worldfiles, account files and such? That I might login and be utilizing server A while another player is playing off server B and we're actually both playing the same game and can see each other?

If this is possible, my guess is packet losses and ordinary internet lag would cause some strange ingame issues like one player saying "let's kill that air elemental" and the other player saying "what air elemental?". There would be lag in the data transmission from one server to the other also. Couldn't that result in serious issues if for instance players traded or bought something from each other and one server or the other went down in the middle of the transaction? Even if there was some sort of setup between the servers that constantly checked for consistency, duplications or omissions and such between the separate servers it seems THAT itself would eat up the bandwidth.

Maybe, hmm. Maybe it could be set up where each server only controlled a certain portion of the map(s). So two people at the brittain bank would have to be on the same server, and leaving one region or map for another would somehow send you to one of the other servers. I guess that would solve the problem I mentioned above. (assuming it was a problem, I don't know that much about this stuff).
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