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Old 01-28-2003, 10:47 AM   #16 (permalink)
Zippy
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Join Date: Aug 2002
Location: Baltimore, MD
Age: 25
Posts: 4,873
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Linked shards like the are the reason OSI had (and still has) so many dupe bugs. Back in "the day" you could overload your bankbox with a few thousand items, and when you crossed a boundry to another server, it wouldn't be able to handle the transfer, causing the servers to loose sync and crash, and you could wind up with 2 of something where you only had one before.

At any rate, it would not work as has been described in this thread, if you want 2 servers to share a world and users between them, then the servers have to use the SAME internet connection. All connections to the servers are routed through a central server. This is how it works on OSI, and thats how it would have to work if runuo ever did it. This way, you can switch subservers without ever knowing, since your connection to the route/gateway server never dies, but internally you're switched to a different box. I don't know many people interested in running free player shards who have a connection to support a userbase that arrents more than 1 box, besides for the price of two boxes, you could build one very nice box.

RunUO won't ever have multi server, mostly because it's totally unnessicary, the largest player run shard I ever heard of was about 200 players online, to need mutli server you'd have to have well over 1000 silumtainious connections.
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"Intuition, like a flash of lightning, lasts only for a second. It generally comes when one is tormented by a difficult decipherment and when one reviews in his mind the fruitless experiments already tried. Suddenly the light breaks through and one finds after a few minutes what previous days of labor were unable to reveal."
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