Thread: Stealable Rares
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Old 05-31-2004, 07:20 AM   #14 (permalink)
ArteGordon
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Join Date: Aug 2003
Posts: 5,688
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Quote:
Originally Posted by HadesUO
How do i go about fixing it if u dont mind saying? And what changes to stealing.cs would i need to make?
note you also have to have the other change in stealing.cs for any of this to work.

around line 135

Code:
						if ( stolen != null )
                        {
                            //ARTEGORDONMOD
                            // flag the item as stolen for spawners and anyone else that needs to know.  Also, release them if they were locked down (e.g. rares)
                            stolen.SetSavedFlag(0x00100000, true);
                            stolen.Movable = true;
							m_Thief.SendLocalizedMessage( 502724 ); // You succesfully steal the item.
                        }
						else
							m_Thief.SendLocalizedMessage( 502723 ); // You fail to steal the item.
but Tru probably already noted this in the package so it might be redundant.
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