05-31-2004, 01:33 PM
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#16 (permalink)
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Forum Expert
Join Date: Jan 2003
Location: California
Age: 39
Posts: 3,260
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Quote:
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Originally Posted by ArteGordon
note you also have to have the other change in stealing.cs for any of this to work.
around line 135
Code:
if ( stolen != null )
{
//ARTEGORDONMOD
// flag the item as stolen for spawners and anyone else that needs to know. Also, release them if they were locked down (e.g. rares)
stolen.SetSavedFlag(0x00100000, true);
stolen.Movable = true;
m_Thief.SendLocalizedMessage( 502724 ); // You succesfully steal the item.
}
else
m_Thief.SendLocalizedMessage( 502723 ); // You fail to steal the item.
but Tru probably already noted this in the package so it might be redundant.
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Its already in...
Thanks for the quick fix
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