Code:
public override void OnThink()
{
foreach ( Mobile n in this.GetMobilesInRange( 5 ) )
{
if ( n is PlayerMobile && n.AccessLevel==AccessLevel.Player )
{
n.Hidden = false;
}
}
if ( !m_HasTeleportedAway && Hits < (HitsMax / 2) && Poisoned == false )
add the code in bold to the orc scout for him to reveal hidden players.