Quote:
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Originally Posted by Final Realms
I think he is referring to this bit of code:
Code:
AddItem( new LightSource() );
}
public override bool TreasureMapLevel{ get{ return 2; } } //Ignore this line.. its just to point out where the glowing bit should be inserted at...
Jut add it before the public bool lines on your script... btw.. standard horde demons on beta 36 had this feature.. so.. its old news.
A word of advice, on beta 36 & 1.0 rc0 this line is known to crash player clients, when more than 1 of the glowing npcs are on-screen ( usually "critical mass" is like 3 glowing monsters ).
Dunno if thats a bug or "feature".. or something else to do with the local clients ( verfied on runuo beta 36 and runuo 1.0 rc0 with the following clients:
2D at patching: 4.0.2a ( patch 20 ) - AoS
2D at patching: 4.0.2b ( patch 21 ) - AoS
Basically test it carefully you may get nice looking npcs... but they crash both staff and payers alike when this is on the script.
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Bah, a bit o light is not worth the risk, thank you for the info