Thread: New Champ Spawn
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Old 06-06-2004, 08:30 AM   #13 (permalink)
Captain The First
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Join Date: Jun 2003
Location: The Netherlands
Posts: 647
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Test report for script:

Tested on runuo RC1.0 clean

Installation:

Installation was choppy and no instructions have been provided to make changes manually in your champion spawn distribution files.

Poster failed to mention the fact that these monsters pack 'token' type items which will not work on any server that does not have a script implemented for tokens (the individual PackItem( new Token( ... need to be removed from each monster.
(machine.cs, supermachine.cs, droid.cs, demobilizer.cs, commander.cs)


Active testing:

Hue's might require chaning per hue package... no arguments about spawn difficulty but it took some 20-30 of my best paladins to even put a dent in the demobilizer.

Other than that a nice addition to the champ spawn system so nice work
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