Thread: New Champ Spawn
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Old 06-06-2004, 01:08 PM   #14 (permalink)
chrisjones
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Default ty and yes was really first time i posted

Quote:
Originally Posted by Captain The First
Test report for script:

Tested on runuo RC1.0 clean

Installation:

Installation was choppy and no instructions have been provided to make changes manually in your champion spawn distribution files.

Poster failed to mention the fact that these monsters pack 'token' type items which will not work on any server that does not have a script implemented for tokens (the individual PackItem( new Token( ... need to be removed from each monster.
(machine.cs, supermachine.cs, droid.cs, demobilizer.cs, commander.cs)


Active testing:

Hue's might require chaning per hue package... no arguments about spawn difficulty but it took some 20-30 of my best paladins to even put a dent in the demobilizer.

Other than that a nice addition to the champ spawn system so nice work



I agree... and ty for yur post ....

I revise the script right now so there set to sutable for all users and i did post instructions inside each folder that reqs only a custom folder dist...and the two others just a drag and drop better detailing lvl of str towards the champ and its machines plus i added my tokens scripts i use there as well if you wish to use them you simple modify it to as well as i set instructions there as well...
If there are still issues with this pakage let me no everyone and ty for your input....
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