Custom Golem System
Summary:
Golems made by thinkers based on what ingot used.
May be a littel unbalanced so please, any idees how to make it more balanced is welcome !
Description:
I made this for my shard becouse the tamers where "alone" in their category of players.
Features:
* 9 diffrent types of golems (based on ingot type used)
* Golems now cost 500 ingots to create
* Golems bond and can be resurected using tinkering repair
* Amount of dmg to controllers mana/hp is reduced to resonable level
* Amount hp repaired on golem is based on tingering and blacksmith skills
* The golems take up 2 - 4 controll slots
* Repair timer set to 5 sec instead of 12
Tips:
* A controller still need mana and hp
* This is a beta so if you find it unbalanced post a reply with ide how to make it
better
Changes:
Fixed spelling and gramatic errors after request *;)
Installation:
Selfextractin .exe file, just target your runuo folder.
Added ordinary .zip file as well, chose what you like.
You might whant to backup this files:
Golem.cs
ClockworkAssembly.cs
Repair.cs
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