[code:1]using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1441, 0x1440 )]
public class Cutlass : BaseSword
{
[Constructable]
public Cutlass() : base( 6, 28, 45, 0x23B, 0x23A, 1, SkillName.Swords, WeaponType.Slashing, WeaponAnimation.Slash1H, 0x1441, Layer.OneHanded )
{
Weight = 8.0;
}
public Cutlass( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}[/code:1]
Here is an example script. It is a Cutlass.
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