I'm the one who fed the lightsource idea to Knightshade.
I dunno what you're thinking of, but this was my initial idea. There's an object in UO that doesn't have any art except for the lightsource, and it appropriately called "lightsource" and has causes a lot of frustrating to builders in the past.
I was thinking if you could stop the object from advancing the animation, make it into a third effect that automatically places itself in the Hide and Unhide using the same delay as the effect for either.
as for the light area property, either that would be coded in the script, or we'd have to create a custom lightsource object to be called from RunUO...or have the lightsource object use the light area property set in the hideball's default properties. I believe every object has light properties even if it doesn't use them for anything.
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