07-13-2004, 08:44 AM
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#1 (permalink)
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UO Gamers: Demise Administrator
Join Date: Oct 2002
Location: Swamp
Age: 29
Posts: 10,916
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Publish 25
From Stratics:
Quote:
Thank you to Looker for bringing this to our attention.
Posted to the FYI:
We will be publishing the Catskills shard with the Publish 25 code today, July 12th, 2004 at approximately 12:30PM PST. Publish 25 contains the following changes:
General Summary:
Bug fixes
PvP balance changes
Archery fixes
Contents:
House demolition, and character transfer will now be disabled while the housing and character transfer server is down
Faster casting cap of 2 (if not using the protection spell)
Faster casting cap of 0 (if using the protection spell)
Paladin spells are subject to a faster casting cap of 4
Paladins with magery of 70.0 or above are subject to a faster casting cap of 2
PvP spell damage increase cap of 15% from an item’s magic property – spell damage increase is also derived from intelligence and inscription
Added caps for: Lower Mana Cost = 40%, Hit Chance Increase = 45%, Defense Chance Increase = 45%, Damage Increase = 100%.
Maximum swing rate capped at one swing per second
Added runic crafting tools to test center bank boxes
Added all artifacts to test center bank boxes
Added ethereal mounts to test center bank boxes
Added a kills/deaths tracking and leader board on test centers
Painstrike takes 1/2 second less to cast, 2 points higher minimum and maximum damage
Cleanse by fire is now difficulty based
Damage required to interrupt bandaging reduced from 26 to 19 for PvP only
Lesser and normal healing potions have smaller delays to use than greater healing potions
Lowered cure spell chance of success
Enhanced cure potions now correctly cure lower poisons
Archcure doesn't cure aggressors or victims
Archcure is now 1/4 second faster
Infectious strike special move now uses poisoning skill to help determine potency
Using a special move within 3 seconds of the previous special move costs double mana
Parried special moves have no mana cost
Dexterity below 80 reduces the chance to parry
Reveal uses magery and detect hidden vs. hide and stealth
Reveal always reveals vs. invisibility spell
Tracking players uses tracking and detect hidden and random (1 to 20) vs. hiding and stealth
Ghosts can no longer be tracked
Necromancy forms affect tracking difficulty
Archers can now move immediately after firing
Archers must hold still for a minimum of 1/2 second before firing
Fixed Dryad bow and added it to the Doom boss loot
Fix for enemy of one issues
Fix for divine fury issues (stat penalties, faction points, etc)
Two handed weapons can now be disarmed
Can no longer immediately rearm disarmed mage weapons
Faction traps now decay after one day
Swamp dragons no longer reduce PvP damage
Spell casting creatures no longer try to cast old buffs (reactive armor, protection, magic reflection) resulting in more challenging monsters
Fixed low level gain for weapon skills
Fixed low level gain for Parry
Sake is now called "sake" instead of "water" on Japanese shards
Added jewelry slots in 2D client
Added "object handles" in 2D client
Misc. "behind the scenes" changes:
Improved internal debugging tools
More logging for "IGR time limit" error
If there are no show stopping issues we will deploy Publish 25 to the remaining servers tomorrow, July 13th, 2004.
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psz
Demise' Creator (Retired)
The RunUO.com Forum Moderator Team
Former Official RunUO Scripter (Retired)
Websites:
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