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Old 07-14-2004, 08:24 PM   #12 (permalink)
Wayland Archer
Account Terminated
 
Join Date: Jun 2004
Posts: 126
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ahh, so if I set the limit to, lets say, 3.. it will spawn one orc when initially tripped, and if this orc is not killed, he will hang out in the range area until killed. If someone trips that spawner after the 5 minute time ( and the chance function happens to allow a spawn ), another one will spawn and stay in the same range area as the first. After the third orc spawns, the movespawner will mercifully refrain from spawning any more orcs until the 3 orcs are dealt with.

Aside from that there is no despawn action, so it is capable of making a large culminative spawn in a very slow fashion.. or a fast spawn determined by migration of charactors.

Thank you. This is going to be a great addition to my shard!
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