If you think about it, this is something that's probably so hardwired into RunUO that it's not even feasible to turn it off. It wouldn't be as easy as coding the "don't show the names of approaching players to other players" switch. My guess is that all item and mobile names, itemid's, bodyvalues, etc. are automatically transmitted to the client for proper display, not just esthetic value.
Phantom, would this be something that's in the core?
Peace,
Mark
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