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Originally Posted by Iridath
could you give me a clue to your solution ? *G*
i'm generating the pictures using c# and my drow (with a skin color of 0x800ish) are displayed with a normal skin hue 
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I'll be releasing the programs as soon as I fix this one last problem.
The hues above 3000 and from 1152 to 1176 are irregular hues. For some reason I can read 1152, 1153, 1154 fine, even they look weird like the other hues in that range when I open it in the hue editor. However, hues ABOVE 3000 (such as skin hues: 33770, etc) will not display at ALL, because those hues don't exist. The ones from 1155 to 1176 display correctly ingame, but seem to be distorted when I use them in my program.
How it is possible to read these hues, any ideas?