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Originally Posted by Kinetix
I'll be releasing the programs as soon as I fix this one last problem.
The hues above 3000 and from 1152 to 1176 are irregular hues. For some reason I can read 1152, 1153, 1154 fine, even they look weird like the other hues in that range when I open it in the hue editor. However, hues ABOVE 3000 (such as skin hues: 33770, etc) will not display at ALL, because those hues don't exist. The ones from 1155 to 1176 display correctly ingame, but seem to be distorted when I use them in my program.
How it is possible to read these hues, any ideas?
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Krrios' SDK can read them, the source for that is available. You should be able to look at the source code for that section to see if there is anything special being done to read those hues.
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