here is a description of the use of accessors in c#.
http://msdn.microsoft.com/library/de...pec_10_6_2.asp
[CommandProperty( AccessLevel.GameMaster )]
sets the CommandProperty attribute for individual properties that determines whether they can be accessed in-game via the [props gump or via [set and [get commands based on the AccessLevel of the person issuing the command.
look here for a discussion of attributes
http://msdn.microsoft.com/library/de...classtopic.asp
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