dear zippy: questions, thoughts, hopes, bugs
I'm using beta 17 on OSI shards
xp sp2
client ver 4.0.4a
It would be really nice if the the 'que last target and targetself' feature had two separate checkboxes. I would love to have targetself que'd but not lasttarget.
When you hit the 'target random' keys it automatically ques a target, this causes problems for me when I have a spell precasted. Why does it do this? Can you add a toggle for it?
Is the friends agent disabled? I add people to my list, and I click the button that says push to enable but it doesnt seem to filter them. Also it only adds the players name to the box when I have brought their status bar up before targeting, otherwise it says unknown name... and if they go offscreen their name disapears from the list and just leaves their ID.
I tried adding counters for potions but they don't seem to be counted...
I'm seeeing both [beneficial target] and [harmful target] popping up over reds I've targeted with the target random nonfriendly... is that sposed to happen?
If you uncheck the warn when below x reagents box you still receive warning messages... and you get warnings everytime you cast a spell. To stop getting the messages you have to keep it checked and set it to zero if you want them to go away...
The object delay works well for equiping your armor suit when set to 1000ms but then it severely slows down arming weapons too much if kept that high... would it be possible for a separate delay for arming weapons/shields?
When setting up hotkeys, under the macro section, could you please make it display the category the macro is under in the tree? Since all characters share the same macros I group each characters custom macros into their own category but if the macros have the same name I am unable to tell which is which because the treeview doesn't show the category so I have to use really verbose names that identify which character the macro corrosponds to.
When creating a certain macro I have a problem, I hit record, I say 'all stop', I say 'all follow me', then I doubleclick my mount.... and then I stop recording... the macro works fine, but as soon as I restart the game/razor the macro is corrupt.... instead of the second line of the macro being 'say: all follow me' its 'say: 108'.
How about making it so if you hit a custom macro's key while it's playing it will stop the macro like in UOA?
When making custom macros and using the IF statement it would be nice if there was some sort of RazorSysmsg where you could scan for razor messages since they don't show up in the journal.
Is there any chance of a {extralargestatbar} ?
I'm on day two of razor usage and so far I'm liking it alot even with the aforementioned issues, thank you for making it. I appreciate your work and you can count on a donation if I ever get a job.
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