I really hate all that facilities. Make a shard THAT easy and players will get bored and quit playing within a week. You can only keep a player for years if there'll always be new stuff along these years, and I mean new stuff, now something with more numbers or different hue. If you take the weight restriction, then why would crafters raise strenght? The only use of strenght would be hps. This would also chance the balance with stats. If you make it so easy that your players have no need to try, test, learn, explore anything to get GMskills and lots of stuff, it will be boring. Lots of players look for easy shards, but then they get bored of them and go to some better shards.
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