Quote:
|
Originally Posted by AutomatedPOM
Is this what ya lookin for?
public override int EffectID{ get{ return 0xF42; } }
public override Type AmmoType{ get{ return typeof( PoisonArrow ); } }
public override Item Ammo{ get{ return new PoisonArrow(); } }
|
No
Because i have that in my poisonbow.cs xD
I meaned that I need a somekind of a way to make a normal bow to check if the player has poisonarrows in their inventory and if so, shoot them instead of normal arrows.