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Old 09-09-2004, 08:31 AM   #5 (permalink)
Shadeh
 
Join Date: Sep 2004
Age: 17
Posts: 24
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Quote:
Originally Posted by AutomatedPOM
Is this what ya lookin for?
public override int EffectID{ get{ return 0xF42; } }
public override Type AmmoType{ get{ return typeof( PoisonArrow ); } }
public override Item Ammo{ get{ return new PoisonArrow(); } }
No

Because i have that in my poisonbow.cs xD

I meaned that I need a somekind of a way to make a normal bow to check if the player has poisonarrows in their inventory and if so, shoot them instead of normal arrows.
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