I'm not really familiar with attributes yet, but --
Outkast, which 'version' of the solution? I know that the way I suggested can be added to, say, BaseCreature ( because if memory serves any mobile you'll be creating in-game is a derived class of BC ), but this wouldn't really be possible for Items.
Many items stem as direct derivatives from the Item class, rather than with some mediator outside of the core.
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