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Originally Posted by Zippy
RunUO has always been "multithreaded"
This change went in with 1.0.0, prior to that there was a different type of "threaded" world save that was implimented around beta 20. And RunUO's network has always been fully multithreaded.
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Thank you
I was told a while ago that RunUO doesnt use multithreading, would this be the same as hyperthreading? if not, then that might be what I heard