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Old 03-12-2005, 09:34 PM   #10 (permalink)
Sep102
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Well, yeah, but exactly how much interfacing would he be doing with existing code? I'd think none if he wanted to stay true to how the UO client currently is, after all, the client doesn't know now whether it's connected to a server running RunUO or one of EA's servers, does it?

All that he'd be doing is effectively what krrios began doing, that is, making a program that responds to various packets and performs different actions such as moving your character based on the type of the packet and sending various packets of its own. The same as any other expanded message queue does.


Of course, I could be completely incorrect in my thinking as he could want to leverage off of existing code, this is just my opinion on it.


Also, my question wasn't answered, doesn't everyone know unmanaged C++?
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