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Originally Posted by Memnoch
Ok, and just to be clear, what exactly are the things in brit we can delete, and something in the new SE lands we shouldnt, or cannot delete, what is this used for? I'm not sure that i'd like to have something that sticks out that i didnt design in my town.
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This is the owltr control center stones.
You need atleast 1 of those in your shard or you'll crash all over the place.
The 1s in brit are for player to dclick and see some info and can be removed safetly.
The 1 at tokuno is the safety control center, it's visible = false so nobody can see it.
As long as you have 1 control center anywhere in your world, you'll be ok.
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Originally Posted by Gator81
If I deleted the core files that were replaced by owlt and kept everything in a owlt folder, can I just delete the folder and replace it with the owltr? or is there extra core files that will be replaced with this one?
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I didn't changed ANY core files.
All the files in the bulk orders and modified folders are DISTRO files and not core.
There are more distro files in the OWLTR then there was in the OWLT system so you'll have to look for the extras.
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Originally Posted by Gator81
I am using allspells, and I had to remove the druidreagents.cs and the spells.cs files and everything still seem to work from what I could test, will I need to merge your spells.cs to the one in allspells? and still delete the druidreagents.cs file?
when I installed the allspells I tried to use the modified release of the spells.cs that was to work with both but all I got was errors, so I just wanted to make sure.
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You'll have to merge the spells.cs files or some features won't work.
About the druidic reagents it's best if you'll replace the version you using of the 3 reagents with the druidic reagents in this pack.
They're used the same from spells but they're more compatible with other stuff in the OWLTR system.