180000 items are still few, but your shard may grow up in the future. Anyway, as I previously stated, I don't suggest categorizing all item types, because many of them are just temporary and don't need a categorization (effectitems are just an example). If you want to implement that, try including only the most important items, and use commands like global tg where ... to search for all the others.
About mobiles, it would be possible to create a script for them with some changes. You need to create new commands, new groups and tables for mobiles only, a new gump (partially copied from the existing one) with new options and buttons appropriate for mobiles. There are many things you need to change to make a mobile grouping system to work, but the main concept is still suitable. Or, alternatively, you can merge the two systems while using the same gump and create a hybrid one for items and mobiles.
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