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Old 07-16-2005, 10:43 PM   #19 (permalink)
dwaynelm
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Join Date: Jul 2003
Location: USA
Age: 31
Posts: 34
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Keep it up I just tried the 1.3 version all you got left is the part in each armor script for the resist to get rid of where it puts WeponAttributes.ResistCold for example just needs to come out like this:
Code:
         ColdBonus = 70;
         EnergyBonus = 70;
         PhysicalBonus = 70;
         PoisonBonus = 70;
and the self repair needs to come out with ArmorAttibutes.SelfRepair and not the WeaponsAttributes
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