Quote:
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Originally Posted by Erica
I found the problem nerun whats happing is this when you go in a dungeon and players are hunting and running around for instance where one of the spawners are placed the monster spawns around that area range but if lets say theres a few monster running after the player the monster of course is going to leave the range it spawned from where spawner is at so meaning once they are way to far away from spawner and player leaves the monsters dont disappear so thats why some monsters stay maybe theres a way you can make it for if they are lored away from there spawner area to disappear just thought i tell you . so hopefully you might be able to set a range thing if they lored away from where they spawned from .to make them still disappear.
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Thx Erica, i love you!
But you can fix it opening
BaseCreature.cs and editing the line:
public virtual bool PlayerRangeSensitive{ get{ return true; } }
Change
true to
false, then the mobiles will come back near your spawner, then the spawner will delete them when it comes. Any other fix will increase lag instead of reduce...
Note that if you use
Smart Player Range Sensitive you do not need the
PlayerRangeSensitive, because there is no mobile to the BaseCreature PlayerRangeSensitive check
Then, lets they walk! (just vendors and animals in towns will walk)