check out examples like in scorpion.cs
Code:
[Constructable]
public Scorpion() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a scorpion";
Body = 48;
BaseSoundID = 397;
SetStr( 73, 115 );
SetDex( 76, 95 );
SetInt( 16, 30 );
SetHits( 50, 63 );
SetMana( 0 );
SetDamage( 5, 10 );
SetDamageType( ResistanceType.Physical, 60 );
SetDamageType( ResistanceType.Poison, 40 );
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Fire, 10, 15 );
SetResistance( ResistanceType.Cold, 20, 25 );
SetResistance( ResistanceType.Poison, 40, 50 );
SetResistance( ResistanceType.Energy, 10, 15 );
SetSkill( SkillName.Poisoning, 80.1, 100.0 );
SetSkill( SkillName.MagicResist, 30.1, 35.0 );
SetSkill( SkillName.Tactics, 60.3, 75.0 );
SetSkill( SkillName.Wrestling, 50.3, 65.0 );
Fame = 2000;
Karma = -2000;
VirtualArmor = 28;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 47.1;
PackItem( new LesserPoisonPotion() );
}
just put in more of those PackItem calls with the stuff you want