Thread: Change of Loot
View Single Post
Old 11-08-2005, 01:13 PM   #7 (permalink)
ArteGordon
Master of the Internet
 
Join Date: Aug 2003
Posts: 5,688
Default

Quote:
Originally Posted by Nataq
Code:
using System;
using Server;
using Server.Items;

namespace Server.Mobiles
{
	[CorpseName( "a dragon corpse" )]
	public class Dragon : BaseCreature
	{
		[Constructable]
		public Dragon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "a dragon";
			Body = Utility.RandomList( 12, 59 );
			BaseSoundID = 362;

			SetStr( 1000, 1500 );
			SetDex( 86, 105 );
			SetInt( 436, 475 );

			SetHits( 4780, 4950 );

			SetDamage( 50, 60 );

			SetDamageType( ResistanceType.Physical, 100 );

			SetResistance( ResistanceType.Physical, 55, 65 );
			SetResistance( ResistanceType.Fire, 60, 70 );
			SetResistance( ResistanceType.Cold, 30, 40 );
			SetResistance( ResistanceType.Poison, 25, 35 );
			SetResistance( ResistanceType.Energy, 35, 45 );

			SetSkill( SkillName.EvalInt, 30.1, 40.0 );
			SetSkill( SkillName.Magery, 30.1, 40.0 );
			SetSkill( SkillName.MagicResist, 99.1, 100.0 );
			SetSkill( SkillName.Tactics, 97.6, 100.0 );
			SetSkill( SkillName.Wrestling, 90.1, 92.5 );

			Fame = 17000;
			Karma = -17000;

			VirtualArmor = 60;

			Tamable = false;
			ControlSlots = 3;
			MinTameSkill = 93.9;
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.FilthyRich, 2 );
			AddLoot( LootPack.Gems, 8 );
                                                   
		}

		public override bool HasBreath{ get{ return true; } } // fire breath enabled
		public override bool AutoDispel{ get{ return true; } }
		public override int TreasureMapLevel{ get{ return 4; } }
		public override int Meat{ get{ return 19; } }
		public override int Hides{ get{ return 20; } }
		public override HideType HideType{ get{ return HideType.Barbed; } }
		public override int Scales{ get{ return 7; } }
		public override ScaleType ScaleType{ get{ return ( Body == 12 ? ScaleType.Yellow : ScaleType.Red ); } }
		public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }

		public Dragon( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( (int) 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}
	}
}
im not seeying it in there ;p

not all creatures add loot like that by default. In that case you would have to add the code with the desired loot drops.
__________________
The first line of the first rule in the forum rules and guidelines "Be respectful of others. "

For questions, information, and support for XmlSpawner and its addons, visit the
XmlSpawner Support Forum
ArteGordon is offline   Reply With Quote