Ok, I can only think of 2 ways you mean.
Way 1: The actual gump of the character would be
pictureBox1.Image = Ultima.Gumps.GetGump(12);
Way 2: The Char standing there.
Frame[] frames = Ultima.Animations.GetAnimation(400, 4, 0, 0, true);
pictureBox1.Image = frames[0].Bitmap;
After that you should just beable to overlay a bitmap to put clothes on it and hue them.
Not sure about this whole modify the code thing.
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