Thread: MulEditor
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Old 02-27-2006, 07:27 PM   #15 (permalink)
ssalter
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Join Date: Nov 2003
Posts: 561
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Very awesome, floppydisc.

The only thing I can think of right offhand that it needs is the ability to do imports. Static art could import from a directory full of already prepared BMPs and automatically fill empty slots, producing a report at the end. The user could then go back and do tiledata ops on each one.

An alternate would be importing via a text file that contains source file names and, again, automatically filling in empty slots and producing a printable report. As an added attraction, each line in the import file could contain tiledata flags so the entire operation could happen at once.

Of course, export capability would be nice too...dumping a verdata and so on.

I haven't really explored this tool too much yet but it show enormous potential. We really need a GOOD tool. Mulbuilder and MulPatcher were all we really had and they were very useful but incomplete and often buggy. I apologize to Punt because I haven't used his tools yet but will!

I really like the concept of the new wearables wizard as well. It will be interesting to see how wizardly it works and how much I have to know ahead of time.

Thank you very much.

Last edited by ssalter; 02-27-2006 at 07:40 PM.
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