Code:
RunUO - [www.runuo.com] Version 1.0.0, Build 36918
Scripts: Compiling C# scripts...failed (4 errors, 31 warnings)
- Error: Scripts\Custom\PinataTicket.cs: CS0103: (line 73, column 35) The name
'PackItem' does not exist in the class or namespace 'Server.Items.PinataTicket'
- Error: Scripts\Custom\PinataTicket.cs: CS0103: (line 74, column 35) The name
'PackItem' does not exist in the class or namespace 'Server.Items.PinataTicket'
- Error: Scripts\Custom\PinataTicket.cs: CS0103: (line 75, column 34) The name
'PackItem' does not exist in the class or namespace 'Server.Items.PinataTicket'
- Error: Scripts\Custom\PinataTicket.cs: CS1501: (line 79, column 17) No overlo
ad for method 'Target' takes '0' arguments
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
that is the errors ..I been working on this sence I seen your reply even before I posted back....but am now at my wits in ...feeling hopeless please can you help me, anyone?
Code:
using System;
using Server.Network;
using Server.Prompts;
using Server.Items;
using Server.Targeting;
using Server.Gumps;
namespace Server.Items
{
public class PinataTicket : Item
{
private Mobile m_Owner;
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Owner
{
get{ return m_Owner; }
set{ m_Owner = value; }
}
[Constructable]
public PinataTicket() : base( 0x14EF )
{
Weight = 1.0;
LootType = LootType.Blessed;
}
public override bool DisplayLootType{ get{ return false; } }
public PinataTicket( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (Mobile) m_Owner );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Owner = reader.ReadMobile();
break;
}
}
if ( Name == "Pinata Ticket" )
Name = null;
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
switch ( Utility.Random( 3 ) )
{
case 0: PackItem(new Pinatagold() ); break;
case 1: PackItem(new Pinata() ); break;
case 2: PackItem(new Pinatatoken() ); break;
} }
private class InternalTarget : Target
{
private PinataTicket m_Ticket;
}
}
}
I just want to make a simple ticket when double clicked the player is given 1 of 3 items equal chance of all of them appearing in the back pack. then ticket dissappears
sounds soo easy but is soo hard