Body Value caller toggle.
I know someone else has posted on this concerning Yellow Ostards and Ridgebacks but it seems when you disable AOS.cs you lose some of your valid body values. I have found the following to be incorrect
Meer
Ethereal Warriors (Including the Lord Oaks Body)
Ridgebacks
I'm sure there are more but theses are all examples Pre-AOS creatures that have had their body values validity removed by disabling AOS.
I would like a toggle put in to AOS.cs that allows you to override the disabling of body values when disabling AOS thus rendering them valid.
I've searched the core and other scripts and I assume the reason it does this is somewhere in the BodyTypes.bin since the only reference I could find dealing with this was was in the core where it called the body value from this binary.
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