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Old 04-17-2006, 12:54 AM   #3 (permalink)
PappaSmurf
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Lord Oaks for example appears as a see through human body
Ridgebacks show as yellow ostards
Meer Eternals show as Light blue liches
Meer Mages as Naked bald female characters

it does have some good side effects though you get the old Balron body back w/the massive sword (wrong hue though) and the orginals for wyverns and Ancient wyrms.

What I'm thinking is that since BodyTypes.bin is part of the RunUO package not the source or core that it sends different body types depending on the core that is enabled AOS or No AOS. That is the only explination I can come up with what I'm wanting is the wrong body values to be corrected so they show the proper bodies. All monsters that were introduced from UO: Third Dawn and UO: LBR are showing improperly on the 2d client I haven't checked in 3D though, but reguardless the 3D style artwork was introduced in UO: LBR for the 2D client. A toggle in AOS.cs or a new file directing the Body Caller to pick the proper body values based on if it's set true meaning it will show the proper Pre-AOS artwork valid back to UO:R or set to false (for UO:R and prior) so that people have more flexability in what type of server they are running. UO:R and Prior have no need of this toggle but shards that are Pre-AOS and wanting a UO:LBR or UO:Third Dawn theme will need these corrected to be set up and spawned properly.

Doing this would give added support for Pre-UO:LBR/Third Dawn and For UO:LBR/Third Dawn and for the Post AOS generation of servers.

The Body.cs in the Core reads the body types from BodyTypes.bin on loading the server. My guess is that BodyTypes.bin has information in it that validates different body types based on if AOS is enabled or not.

I remember back when UO: Third Dawn launched people would invis and log off and back in via the 2d client which was resitricted and not allowed access in Ilsh. It would boot you out to Trammel. The Body values showing with AOS disabled are those that showed when you did this but it means there is no support for UO:LBR in the RunUO package with AOS disabled.
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Last edited by PappaSmurf; 04-17-2006 at 01:06 AM.
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